has been a while since i posted. I fanally remembered me user name and password, I didnt realize i took my email to complete my user name. this old blogger/new blogger sign-in is a little too confusing. n-e-ways time for updates ive been meaning to post for quite a while.
one of my most favorite games off all time has to be metal slug. I dont just love the game play but most of all the level design art work and music. Most of the stages in the game dont have just plain back grounds. Most have aging or some interesting detail. thats why Im in love with the first three series.
inspiration from ghost writer. havent seen the movie yet, but i will eventually
this is a revised character from an old stick figure comic me and my friend used to draw. there is a lot of history behind this character. hopefully in the future i'll get the time to bring this genre into flash.
this is that same character modeled in 3ds max.
another metal slug inspiration.
gesture study of a sassy girl. i really mostly ancious in trying to define a person just by the gesture and i guess this ones o.k.
sometimes i try to create unique creative characters, but this one came out looking pretty lame. it seemed like i was getting somewhere at one point, but i ended screwing it up. maybe someone can make a suggestion.
i love this guy. I like many modern artist love to come up with robots. this one uses excesive fuel for energy which releases aflame through the entire body. i think its a pretty cool concept.
trying to get creative with my gesture drawings, i have kids so this one reminds me of my boys. taking all the grapes when im not looking and hiding out somewhere.
here's a stab at a cartoon character. i always try to keep up a veriety of styles, this one seems alright he' s basically a hillbilly rapper(nothing new).





-thumbnail storyboard: I dont think this was required, but I Wanted to experiment.


